~thanks Thanks for your reply Radius! In other words: This App will let you play any game or use any app with any mac compatible joystick or gamepad, even the ones that are not compatible with joysticks. The game will not recognize any of the controllers inputs. Specifically, I used for the virtual devices and to map Xinput devices on to them. Any suggestions would be great! Beyond replicating a 360 pad, it also enables you make use of the controller's additional features - such as using the touch panel like a laptop's touch pad. Otherwise, their features seem similar. So, I thought I'd have a go configuring one with my Macbook Pro. You don't need to use InputMapper or any other program.
Please, correct me if I'm wrong. I have tried a variety of configurations and settings. Repeated the leaving game process and tried playing again and it didn't work, again. But if you purchase a mini usb cord or use an old one laying around , you will have a faster response time than bluetooth anyway and its reliable. I had the same problem with RetroArch and I was able to get it working. Both apps support this, just still want to see what people's experiences are with either software package.
The move light on the controller should flash white. Values are Left to Right or Down to Up. Combined with the fact that these are never disconnected, the result is that none of the slots ever are switched out for another gamepad, including after I reboot retroarch or my computer. . You need to go into big picture mode on steam to configure it.
Completely doesn't recognize my controller. With 3rd party drivers, yes. I'll still need one of these drivers for 360 controller emulation though down the road for those titles that only support xInput, and also that trackpad would be handy for macros and htpc usage, and bluetooth for wireless would be nice. The game will not recognize any of the controllers inputs. While completely functional, the utilitarian interface means I'm more inclined to recommend to most users. This took quite a bit of work and hackery.
Have a question about this project? Crafting will take longer but it's not hard, just takes getting used to. Open your bluetooth preferences on your mac. Following is the mapping table on the controller, the corresponding joystick axis and the return values. Any help is greatly appreciated. Two guys with one goal. I can describe how I accomplished it if someone is interested.
I believe that I followed all of the steps that were listed under this link's tutorial. Crimson, have you tried emulating a 360 controller? Beyond replicating a 360 pad, it also enables you make use of the controller's additional features - such as using the touch panel like a laptop's touch pad. If you have time, would you be willing to go into it? After downloading and following the instructions, you will quickly be up and playing. I was having trouble getting two or more Xinput devices working, one of which was a DualShock 4, and the other three were wireless Xbox 360 gamepads. This is also relatively simple.
It's a free program, and has macro support. The notable feature is the way the Triggers L2 and R2 are handled, they map both to a button and axis to give button press state and an analog value based on trigger pull. Controller light control is there and works fine. If you look at the pictures below, you can see how I used the keyboard settings in the game to help me map the controller click on the pictures to enlarge them. Try using that over any of the other programs.
What I did was pretty simple really, I uninstalled the xbox360 driver, unpaired any controllers and deleted them from the device manager then reinstalled the xbox 360 driver and paired them again, works fine now. Touchpad can be enabled and disabled after you set it up in the settings. After downloading and following the instructions, you will quickly be up and playing. Super userful tool Thanks for raising this point. It simply worked plug and play and works flawlessly. To play games and have fun doing it.
I can describe how I accomplished it if someone is interested. You might find you have more success than me. Since RetroArch, like most other games that support DirectInput, uses the enumeration order of DirectInput devices when determining which gamepads correspond to which slots, I set it up so that my four virtual devices are always the first four DirectInput devices. I used an app from the Mac App Store called, , although other apps are also available. Read this before posting, it'll give you a hand as to what is useful information and the rules of the subreddit! They have more keys and they can't all be mapped to a Dual Shock 4 Controller or similar. This is really confusing, any ideas? The beauty of Joystick mapper is that you can set up different profiles for your controllers and also for different games.
This raises my suspision for the fact that the developers have on purposely blocked the ds4 from being used on beamng. I did find that setting the sensitivity of the joysticks was a challenge since there was double redundancy in the settings, with both the game and Joystick Mapper having their own adjustments, doubling up any effect they had. What do you like about it and what do you dislike? The maintainer of Input Mapper is also raising money off the project. Is there a way to manually bind a controller to a port permanently? This is, however, just the start. This is very frustrating and I don't know what to do, can anyone help me please? We are hoping to revitalize this fan base with our content from that channel over here now.